PLMGA Golf games - (Revised by Joe Kelly on February 1, 2006)
Alternate Shots: One of the twosome drives off the first tee, after which his partner hits the second shot. This alternating pattern continues until the ball is holed. The partner who did not make the final put must drive on the second hole, and play continues as it did before. This pattern continues for the rest of the round. Half of the combined handicap is used
Baseball 1-2-3: This is a four-man partnership game. The single lowest net score on the first hole is recorded. The two lowest net scores on the second hole are recorded. The three lowest net scores on the third hole are recorded. This rotation is repeated in order throughout the round.
Beat the Pro (or Pros): This is an individual low net format where the players attempt to beat the Pro(s).
Best Ball (2 Man or 4 Man): Two or four partners play as a team. The best net score on the team is recorded as the score for each hole.
Best Balls (Two Best Balls 4 Man Teams): Four players constitute the team. Add the net scores for the two best balls on each hole to arrive at your “best balls” score.
Best Ball Foursome (1, 2, 3): This is a four-man partnership game. On the first hole, the lowest net score is recorded. On the second hole, the two lowest net scores are recorded. On the third hole, the three lowest net scores are recorded. Repeat this sequence for the remainder of the round.
Blind Partners: Players do not know who their partner is until after the completion of play. When all cards have been turned in, the play day committee will select two man teams by blind draw. Winning team is the team with the lowest combined net score.
Two Best Balls 6-6-6 Switcheroo: Your foursome plays as a team, but within the foursome you will rotate twosomes every six holes. (A plays with B 1-6, C 7-12, D 13-18.) Add the better ball of one twosome to the better ball of the other twosome and record the net score at the bottom of your card. Winning foursome is the team with the lowest net sum for the two balls used on each hole.
Club Championship: This is a three-day 54 hole medal play tournament to determine the club championship. There will be three or four flights (depending on participation) arranged by handicap to start, with a championship flight coming out of the first flight based on gross scores. All flights, except the championship flight, will use handicaps to determine the winner. The championship flight will use gross scores for awards.
Chapman (Pinehurst): Partners both tee off, and then switch balls. Player A plays Player B's drive, and vice-versa. Each player hits his second shot. Partners then select the better of the second shots, and from that point until the ball is holed they play only one ball in an alternate shot format. Half of the combined handicap will be subtracted from the score at the end of the round.
Crier’s Match: This is a two man team game where each player plays his own ball and both net scores are recorded. Prior to turning in the card, the team gets to pick its three (3) worst holes compared to par and change them back to par. The winning team is the one with the lowest adjusted net score.
Eclectic Tournament: Players play two 18-hole rounds on two separate weeks. The better score of the two rounds on each hole is used to determine the final eighteen hole total.
Five Club Tournament: Low net score using any 5 clubs of the player’s choice.
Four Man Teams (Discard High Net): Once the net score of each player is determined, the highest net score is discarded. The remaining three net scores are added to produce a team net total. No "x-outs" allowed.
Four Shot Replay: Each golfer may replay any four shots during his round by declaring his intention to “replay that shot.” He must use the replayed shot regardless of how the shot turns out. The replayed shot is counted as one stroke, but the shot leading to the replay is not counted as a stroke.
Home & Home Tournament: A match play tournament between Port Ludlow and another club. One round is played at Port Ludlow, and one round is played at the opponent’s course.
Homer Smith Memorial Tournament: Individual Low Net format tournament.
Individual Low Net: Subtract handicap from the total number of shots played to arrive at a net score for the round.
Low Net Minus Worst Hole: Partners in this two man game are allowed to subtract the worst hole from their total score.
Ludlow Cup Match: A tournament played between two teams composed of qualifying Port Ludlow members. This 27-hole event uses a format similar to the Ryder Cup: Match Play, including foursomes (two-man teams in alternate shot), fourball (two-man teams in better ball) and singles (9 holes at match play).
Modified Chapman (Two Man Teams): Partners both tee off. The best drive is selected, with the player whose shot was discarded playing the next shot. Alternate shots are then used to complete the hole.
Nassau (Two Man): Add the net scores for both players to get the team score for the front 9, the back 9, and the total 18 holes. Payouts go to the front 9 winners, back 9 winners, and 18 hole winners. The team with the low net score for each segment wins. A card off decides ties.
Nassau (Four Man): Add the net scores for all players to get the team score for the front 9, the back 9, and the total 18 holes. Payouts go to the front 9 winners, back 9 winners, and 18 hole winners. The team with the low net score for each segment wins. A card off decides ties.
Partners/Aggregate: The total score for a hole is based on the net score of each player. The player with the highest net score makes up the first digit and the player with the lowest net score makes up the last digit. For example, if one partner’s score is a net 9 and the other partner score is a net 5, the score for the hole is 95. The team with the lowest score at the end of eighteen holes wins.
Partners/High-Low: On all of the odd holes the higher net score of the twosome will be used. On the even holes the lower net score of the twosome will be used. These hole scores will all be added together to make up the team total.
Partners/Odd-Even: At the beginning of play the partners will declare whose score will be recorded on the even holes and whose score will be recorded on the odd holes. Record gross scores on the Team Score line. The team then receives 50% of their aggregate handicap.
President's Cup: This is a match play tournament that will be flighted according to handicap, with winners advancing to the next round until a single winner emerges from each flight. Brackets will be arranged for a double elimination tournament. Each player is guaranteed at least two matches.
Red, White & Blue: Players tee off from the red tee on #1, from the white tee on #2, and from the blue tee on #3, and will continue this rotation for all eighteen holes.
Round Robin 6-6-6:A foursome switches partners after 6 holes so that each partner plays with all others as partners during the match. The team with the lowest net wins the match.
Scramble (2 Man): A partner format. After each shot, the better of the two shots is selected and both players play from that spot. Play continues until the ball is holed. One team score is recorded.
Scramble (4 Man): Each person drives, and the best of the four drives is selected. Everyone except the person whose drive was selected then hits the second shot. This same pattern, with the person whose shot is selected not hitting the next shot, is followed until the ball is holed out. The foursome’s gross score is then recorded for the hole. At least four drives must be used from each of the players in the foursome and recorded on the score card for that hole.
Shamble (4 Man): The foursome plays as a team to accumulate points. Everyone hits a tee shot and selects the best drive, after which each player hits a second shot and continues to play out the hole individually from that point. Net scores are totaled for each hole for all four players, and the team with the lowest net total at the end of the round is the winner. Players use their full handicap.
Slippery Rock: Each team is given a special ball called the "Slippery Rock.” The team must designate which players will play the first, second, third, and fourth holes, etc. This rotation must be followed for the remainder of the round. This is a low net game and the net score of the "Slippery Rock" must be kept separately. It the "Slippery Rock" is lost, the team is eliminated from the competition but must complete the round for individual scoring purposes.
Stableford: The individual with the highest combined point total at the end of eighteen holes wins. Points are awarded as follows: net double eagle=5 points; net eagle = 4 points; net birdie = 3 points; net par = 2 points; net bogie = 1 point; net double bogies or higher = 0 point. Please be sure to record only Stableford points on the scare card.
Stableford (Two Man Teams—Aggregate) Use Stableford scoring where net double eagle=5 points; net eagle = 4 points; net birdie = 3 points; net par = 2 points; net bogie = 1 point; net double bogies or higher = 0 points. After partners have holed out, the Stableford points for each partner are added together and recorded on the score card.
Stableford (Four Man Teams—Aggregate) Use Stableford scoring where net double eagle=5 points; net eagle = 4 points; net birdie = 3 points; net par = 2 points; net bogie = 1 point; net double bogies or higher = 0 points. After each member of the foursome has holed out, the Stableford points for the foursome are added together and recorded on the score card.
Summer Ballbuster: This is an individual low net game played in two flights. Normal gold tee players will play from the white tees, and normal white tee players will play for the blue tees. Placement of tee boxes and flags will be as difficult as possible.
"Survivor's" Tournament: This is a four-man best ball format with a twist. All four players tee off. After each shot, the team must choose one member to vote off. This process is repeated through the green. Only the "Survivor's" net score is recorded for the team. However, team members voted off continue to play their own ball and record their individual score. Players receive full handicap. Each team member must be a "Survivor" at least three (3) times.
Team Net Combined: All four players scores are added to produce a team net total. No "x-outs" allowed.
WUSS Tournament: All players tee from the red tees. Low net format.